A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
VSS Unity, attached to its VMS Eve mothership aircraft, takes off from Spaceport America June 8 on the Galactic 07 suborbital spaceflight. Credit: SpaceNews/Jeff Foust Updated 6:15 p.m. Eastern with ...
On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” a new 20-cent charge to be levied every time a player installed a game after ...
After two weeks of chaos, Unity Create president Marc Whitten has a message: “I’m sorry.” Whitten’s apology, and a revised pricing policy, comes after a tumultuous period for the company, as game ...
Roula Khalaf, Editor of the FT, selects her favourite stories in this weekly newsletter. SoftBank is leading a $280mn funding round in US location-mapping company Mapbox, as the Japanese ...
The Unity engine powers many PC/console games and the vast majority of mobile games available on the market today. (Unity image) In the wake of a controversial policy change by game engine developer ...
For years, the Unity Engine has earned goodwill from developers large and small for its royalty-free licensing structure, which meant developers incurred no extra costs based on how well a game sold.
Unity is a game engine and integrated development environment used by millions of developers to bring games to Android, iOS, Windows, consoles, and many more platforms. It is currently the most ...
Eric Gundersen sipped tea and haggled for maps as he sat in the basement of a government office in Kabul. A tattooed, fast-talking American with perennial stubble, Gundersen was running an 18-person ...
You might not recognize the name Mapbox, but you’ve seen the company’s work in services from CNN, Snapchat, Instacart, and the Weather Channel. (You can also use it to make a pretty lock screen.) Eric ...
I'm totally newbie to Mapbox SDK for Unity so I apologise if my question seems silly. But when I put my own Map IDs (from any of my custom tilesets made in Mapbox Studio) to VectorTileFactory script ...